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Channel: Chris Solarski / Art & Video Game Design Blog
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Picasso’s, Seated Woman (1921)

I’ve never particularly liked the majority of Pablo Picasso’s abstract work, so I was surprised to discover the powerful impression that the figurative painting below made on me, and many others...

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Storytelling Workshop with Iain McCaig

I recently returned from Kansas City, Missouri, where I attended the Spectrum Fantastic Art Live (SFAL) event. The event was relatively small—being the first organised by Spectrum—which made it very...

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My book! It’s here!!

My game art book finally arrived! And it’s fantastic (if I say so myself)!! Apologies for the cheesy grin in the photo—a lot of very hard work went into it. Drawing Basics and Video Game Art won’t be...

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US Book Tour—September/October 2012

Hi All! The US launch date of my book, Drawing Basics and Video Game Art: Classic to Cutting Edge Art Techniques for Winning Video Game Design (Watson Guptill 2012) has finally arrived on Tuesday 18th...

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Design and Composition in Pixar’s ‘Up’

Composition is important to every artistic medium if you wish to design the viewer’s emotional experience. As Wassily Kandinsky wrote in his book, Point and Line to Plane (1926): “The content of a work...

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Interview with The Daily Bruin at UCLA

I had the honour of being interviewed by UCLA’s student newspaper, The Daily Bruin, during my recent visit to Los Angeles to give talks at UCLA’s Game Lab, and USC’s Interactive Media Division. Visit...

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Guillermo del Toro on Video Games

A fantastic statement by Pan’s Labyrinth director, Guillermo del Toro, in support of video games as an art form: “In the next 10 years, I see a huge shift whether we like it or not. It’s going to take...

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Video Gaming’s Parallels with the Animation Industry

I’ve just started reading The Illusion of Life: Disney Animation (Disney Editions 1995) by Frank Thomas and Ollie Johnston, and I’m amazed at the parallels between the animation industry and video...

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Framing and Centering in Game Design

I was fortunate to attend GDC 2013 in San Francisco back in March, which turned out to be a very inspiring experience. One particular presentation that I enjoyed was by game designer was titled...

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A Board-Gamers Experience Playing a Mixed-Reality GPS Game

Chris Solarski interviewing Markus Liechti Gross. Stadt. Jagd. (meaning ‘Urban Hunt’ in German) is a multiplayer GPS game that took place in Zurich, Switzerland, on Friday 29th May at 8pm local time....

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